![]() The falling speed is very similar, so I will not work it out for you. I'm going to assume you are ignoring air resistance, as there's no Differential Equations tag. When a projectile is shot straight up in the air, it only contains initial vertical velocity. I assume I am doing something wrong, or am missing something, but I am at a loss for what that could be.This is probably a better fit for Physics.SE. I have tried different equations for velocity and they did not seem to work either. The projectile-motion equation is s(t) gx2 + v0x + h0, where g is the constant of gravity, v0 is the initial velocity (that is, the velocity at time t. The initial velocity can always analysed as and resolved into two components: horizontal and vertical velocities. I have have attempted setting the points to their absolute values, and using negative gravity, however neither changed the results. All objects at the beginning of their projectile motion must possess a non-zero initial velocity. Open this projectile motion simulation and navigate to the 'Lab' tab to the right. From my research I am fairly confident that the equation is the correct one to use in this scenario. The issue is that the second equation always come out as NaN. In this case, we must determine vox and voy using vector. The time of flight is just double the maximum-height time. V is the initial velocity calculated at the beginning, g is gravity, and x & y are once again the horizontal and vertical distances to the target. An object launched with an initial velocity at an angle that achieves some vertical displacement. To find the time of flight, determine the time the projectile takes to reach maximum height. _initialVelocity = Mathf.Sqrt((0.5f * * Mathf.Pow(_range, 2)) / (Mathf.Pow(Mathf.Cos(_launchAngle * Mathf.Deg2Rad), 2) * (0 - Mathf.Tan(_launchAngle * Mathf.Deg2Rad)))) Īfter the initial velocity is calculated I use it in the following equation to calculate the angle to launch a projectile at in order to hit a given point(The player/target location). ![]() I used this equation to calculate the initial velocity needed to fire a projectile to the the edge of the turret’s range when launched at a 45 degree angle. X and y are respectively the horizontal and vertical distances between the turret and the target and G is equal to gravity. time for projectile motion is completely determined by the vertical motion.
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